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Grow a Cat 🐈

Grow a Cat 🐈

A Roblox experience owned by Yam's Studios.

SimulatorENpet collectionidle farmingoffline progression

Grow a Cat 🐈 is a simulator experience created on 2025-04-27. It has accumulated 3,017,404 lifetime visits and 16,295 favorites. The game holds a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🐱 Welcome to Grow a Cat! 🐱 Are you ready to grow the cutest collection of cats? Buy seeds from the shop when they restock, plant special cat stands, wait for them to grow, and harvest your adorable new kitty friends! Show off cute and rare cats to your friends, and build the purr-fect collection! CATS GROW EVEN WHILE YOU'RE OFFLINE! 💤 [How To Grow Cats] • Equip the cat seed you want to plant! • Click on your plot to plant the seed! • Watch your kitten start to grow! • Once fully grown, it’s time to harvest and collect your cat! BONUS: Some cats grow into rare themed versions—keep an eye out for special events! 🎀🐾 🏷️ Tags: Farming Simulator, Animals, Farm, Friends, crops, Simulator, Tycoon, Roleplay, seed, Crazy Farm, Grow Your Farm, Grow Your Garden, Grow A Garden, Cat, Grow

Last updated by the developer 26 Jul 2026, 22:52 UTC.

0
playing (measured 10 Aug 2026, 17:02 UTC)
3,017,404
lifetime visits
95%
liked (13,351 👍 / 687 👎)
16,283
favourites (5.4 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Rainbow Chance
799 R$
2x Fishbones
599 R$
Collect All
299 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other1,348,133 · 33.3% win
A · other1,347,783 · 33.3% win
C · other1,347,438 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4995no change
14 Aug 2026, 05:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.