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Crazy Spleef!

Crazy Spleef!

A Roblox experience owned by Insane Stuff.

MinigamesENspleefminigamecombat

Description (written by the developer; not a statement by this register)

Welcome to Crazy Spleef! Play A Bunch of Spleef Gamemodes, Attack Other Players. Use a Bunch of Fun Abilities to Get and Purchase Tons of Hats. Join The Group Insane Stuff Cause you Should! All Gamemodes: Ice Spleef, Bomber Spleef, Laser Spleef, Zone Spleef, Explosion Spleef, Regeneration Spleef, UnAnchored Spleef, Teleport Spleef, Shrinking Spleef, Crazy Spleef! Shutdown = Update tags: spleef, minigame, crazy, combat, fighting

Last updated by the developer 20 Mar 2026, 17:13 UTC.

0
playing (measured 21 Aug 2026, 14:02 UTC)
2,314
lifetime visits
86%
liked (12 👍 / 2 👎)
11
favourites (4.8 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bounce Landing
299 R$
2x Coins
149 R$
Rapid Healing
129 R$
Second Chance
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Crazy Spleef! · welcome121 · 0.00% win
YOUR FIRST WIN! · progression5 · 0.00% win
Obtain your Tenth Win! · progression3 · 0.00% win
Achieve your 50th Win! · progression2 · 0.00% win
GET YOUR 100TH WIN!!! · progression1 · 0.00% win
JOIN THE GROUP! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798682.521 August 2026 — 79 % liked31 August 2026 — 86 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 14:0286+7
21 Aug 2026, 14:0279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.