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►Holy Forest ♫~

►Holy Forest ♫~

A Roblox experience owned by Gu-l.

RacingENRPGHorrorExploration

Description (written by the developer; not a statement by this register)

what is your objective? collect plants, explore and find the truth of this place right now my plans for this game is for it to be an RPG/RP lore game kinda type there are hidden secrets throughout the game that subtly hint at future updatesss, good luck finding em :> wanna know more? join the community server!! ( the game is in its very early stage, I'm fixing and updating the game everyday!! please be patient ) ( while the game includes light references, it stands on its own as a fully original and independent creation. ) tags: holy forest rainy resting place vibe chill cozy rain garden nature flowers showcase roleplay rp church combat trees axe god rpg ruins church secret voice chat vc hangout mic up dark scary creepypasta horror

Last updated by the developer 22 Jul 2026, 19:47 UTC.

0
playing (measured 11 Aug 2026, 09:07 UTC)
166,090
lifetime visits
89%
liked (1,987 👍 / 247 👎)
13,130
favourites (79.1 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:071first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

summoned !!! · other69,351 · 0.00% win
failed duty... · other16,621 · 0.00% win
first miracle !! · welcome15,388 · 0.00% win
second miracle !! · progression1,707 · 0.00% win
hunk of iron · collection765 · 0.00% win
??? · other175 · 0.00% win
Escaped? · progression143 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2389no change
15 Aug 2026, 06:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.