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[NEWS] Grow a Business💸

[NEWS] Grow a Business💸

A Roblox experience owned by Design Wood.

TycoonENtycoonidlebusiness simulation

[NEWS] Grow a Business💸 is a tycoon experience created on 2025-04-27. It has 56,083,873 lifetime visits, a 97% like percentage, and 96,746 favorites. Currently, 5 users are playing.

Description (written by the developer; not a statement by this register)

🏢 Welcome to Grow a Business! 🏢 Are you ready to build your very own business? Hire employees from the Shop when they restock, place them on your plot, wait for them to start working, and collect the cash profits! Flex your earnings and rare employees on friends, and have fun! [How To Place Employees] • Equip the Employee tool you want to place! • Click on your plot's designated area (often green) to place! • Wait for the placement timer! • After they're set up, it's time to collect the cash they generate! Remember, your business literally earns while you are offline⭐

Last updated by the developer 13 Jul 2026, 13:38 UTC.

5
playing (measured 10 Aug 2026, 14:19 UTC)
56,083,873
lifetime visits
97%
liked (215,145 👍 / 6,218 👎)
96,694
favourites (1.7 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for Playing! · welcome10,489,499 · 83.6% win
100K Cash · collection3,043,642 · 16.0% win
1M Cash · collection2,656,721 · 8.0% win
1B Cash · other1,042,956 · 10.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0897no change
23 Aug 2026, 14:0497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.