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[VIP 1 RBX] Alone

[VIP 1 RBX] Alone

A Roblox experience owned by Hills Society.

Social & hangoutENvoice chatsocial hangoutnature theme

Alone [VC] is a social-hangout experience created on 2025-04-27. It has recorded 4,980,254 lifetime visits and 689,122 favorites. The experience holds a 90% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Alone [VC] is a chill voice chat hangout in a peaceful forest. Talk with people nearby, meet new friends, and just relax. Calm vibes, real conversations, nothing else needed.

Last updated by the developer 9 Aug 2026, 11:02 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
4,980,254
lifetime visits
91%
liked (3,217 👍 / 309 👎)
691,610
favourites (138.9 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 16

Descriptors: Social Hangout (Present)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

FLYING CLOUD
29 R$
EMOJIS
29 R$
GUITAR
19 R$
Theme
5 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome2,184,648 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.514 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked2 November 2026 — 91 % liked12 November 2026 — 91 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 01:5291no change
2 Nov 2026, 01:5191no change
23 Oct 2026, 01:5191no change
13 Oct 2026, 01:5091no change
3 Oct 2026, 01:4991+1
23 Sept 2026, 01:4890no change
13 Sept 2026, 01:4790no change
3 Sept 2026, 01:3790no change
24 Aug 2026, 01:3690no change
14 Aug 2026, 01:3590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.