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✨ YappyCity 💬

✨ YappyCity 💬

A Roblox experience owned by NovaPluma Studio.

Social & hangoutENAI NPCsSocial SimulationCity Exploration

Description (written by the developer; not a statement by this register)

Welcome to YappyCity! ✨ Explore the City, meet unique Characters, and have real Conversations with NPCs powered by Advanced Dialogue Systems. 💬 Why is YappyCity so Special? 🧠 More than 200 Talking NPCs, each with their own Personality, 🧬 Every time you Join you will meet New NPCs, 🤝 Play with your Friends, ✅ Unlimited Free Messages! 🚧 This game is currently in BETA. We’re still adding new Features and Locations. Feel free to report Bugs or share your Feedback! Don't forget to Favorite ⭐ and leave a Like 👍 to support future Updates! Thanks for playing!❤️

Last updated by the developer 19 Feb 2026, 09:18 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
102,915
lifetime visits
69%
liked (274 👍 / 122 👎)
874
favourites (8.5 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome65,027 · 100.0% win
Level 5 🚀 · progression7,982 · 0.00% win
Level 10 🚀 · progression1,503 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:0369no change
15 Aug 2026, 10:4969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.