INTERMINABLE MARBLES (Back)
A Roblox experience owned by LyrtalStyx Studios.
OtherENmarbleshardcoreobstacle course
INTERMINABLE MARBLES (Back) is an other genre Roblox experience created on 2025-04-27. The game has accumulated 746,059 lifetime visits and holds 1,911 favorites. Currently, one player is active. The title maintains a 44 percent like percentage based on user ratings. The description notes the game's difficulty and credits contributors.
Description (written by the developer; not a statement by this register)
INTERMINABLE MARBLES IS HERE AGAIN - styx (14.04.26) read credits in game pls, people worked on it 👍 game is hard on purpose, not mistake, not bug, just how it is if you bad at it and thinking about disliking or arguing, maybe think twice before doing all that we only reopened this cuz we dont want you all just sitting and waiting forever for next update, that would suck honestly still, maybe some cool updates come later, not promising big things but yeah, might happen I dont have hope for this game anymore, not even a single bit.. RIP I.m and fly high. 2025-2026. This game can return but i wont be working on it anymore, however i will be looking forward to trying to help styx in some way. - Billy
Last updated by the developer 7 Jul 2026, 13:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:53 | 44 | no change |
| 14 Aug 2026, 17:50 | 44 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.