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LIGHTCORE [Horror]

LIGHTCORE [Horror]

A Roblox experience owned by BASEMENT KINGDOM.

HorrorENsurvivalsci-fistation management

Description (written by the developer; not a statement by this register)

[Beta v0.1.1] 🟢 8766 days without a single incident. 🟢 8766 days our brave workers have stood to protect human life. The old world is destroyed, and the last of humanity drifts through the void on the final living station, powered by the last energy core. We all hope that one day we will find a new home, or find others. But for now, the outside remains dangerous and there is only one way to stay alive: [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ]

Last updated by the developer 28 May 2026, 14:35 UTC.

0
playing (measured 12 Aug 2026, 12:52 UTC)
1,236
lifetime visits
94%
liked (31 👍 / 2 👎)
11
favourites (8.9 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Core Founder · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9419 August 2026 — 94 % liked18 September 2026 — 94 % liked8 October 2026 — 94 % liked19 August 20268 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 22:4994no change
18 Sept 2026, 15:3594no change
19 Aug 2026, 13:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.