LIGHTCORE [Horror]
A Roblox experience owned by CHPOX Gamedev.
HorrorENsurvivalsci-fistation management
Description (written by the developer; not a statement by this register)
[Beta v0.1.1] 🟢 8766 days without a single incident. 🟢 8766 days our brave workers have stood to protect human life. The old world is destroyed, and the last of humanity drifts through the void on the final living station, powered by the last energy core. We all hope that one day we will find a new home, or find others. But for now, the outside remains dangerous and there is only one way to stay alive: [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ] [ ⚠️ NOT THINK. FEED THE CORE ⚠️ ]
Last updated by the developer 28 May 2026, 14:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 12:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.