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MOUNT KERINCI

MOUNT KERINCI

A Roblox experience owned by Nusantara Expedition Studio.

AdventureENmountain climbingobbyhorror

MOUNT KERINCI is an adventure experience created on 2025-04-27. It has accumulated 5,363,979 lifetime visits and 19,223 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description highlights mountain climbing, obbies, and horror elements set in Indonesia.

Description (written by the developer; not a statement by this register)

🌋 Mount Kerinci Expedition Embark on a thrilling journey to Mount Kerinci, the highest volcano in Indonesia! This game offers a unique mix of mountain climbing, challenging obbies, and a touch of horror lurking deep in the forest… 🌄 Experience stunning visuals and breathtaking views as you climb to the summit. 🧗 Face dangerous terrain, tricky obstacles, and unpredictable weather conditions. 🎒 Want to go further? Unlock exclusive gear and special roles like SAR Team or VIP by purchasing a gamepass to enhance your adventure and support the game. Can you conquer Kerinci and survive what hides within?

Last updated by the developer 10 Jun 2026, 04:05 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
5,363,979
lifetime visits
83%
liked (3,902 👍 / 784 👎)
19,206
favourites (3.6 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Mount Kerinci! · welcome2,627,503 · 100.0% win
1st Summit! · progression663,665 · 27.9% win
10th Summit! · progression488 · 0.00% win
50th Summit! · progression71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0483no change
24 Aug 2026, 01:0383no change
14 Aug 2026, 01:0283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.