[UPDATE] đ±NEED MORE BRAINROTđ±
A Roblox experience owned by Adamâs Fun Experiments.
Story & narrativeENbrainrotchaosstory
[UPDATE] đ±NEED MORE BRAINROTđ± is a story-narrative Roblox experience created on 2025-04-27. The game records 3,709,435 lifetime visits and 3,791 favorites. Currently, zero players are active. The title maintains a 59% like percentage among users. The description indicates gameplay involves collecting brainrot to unlock endings.
Description (written by the developer; not a statement by this register)
You wake up on a normal, sunny morning⊠but something feels off. Youâre tired. Youâre bored. Suddenly â BOOM! A wave of pure brainrot blasts through your TV as you realise people are coming closer to turning into their favourite Brainrot Characters, but you want to be the first! Don't forget to join the group and like the game! Jump into this chaotic, funny, and slightly cursed story game where your only goal is to get as much brainrot as possible. Unlock 3 wild endings, each more unhinged than the last. Will you giggle? Will you question reality? Probably both. Inspired by âNeed More Heatâ â but way more brain-rotting. Can you survive the brainrot and unlock every ending?
Last updated by the developer 20 Jun 2025, 13:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart â so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization â game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenât publicly listable.
Badge funnel
How many players have ever earned each badge â a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeâs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 04:03 | 59 | no change |
| 14 Aug 2026, 04:01 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdâs goodwill.