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[UPDATE] đŸ“±NEED MORE BRAINROTđŸ“±

[UPDATE] đŸ“±NEED MORE BRAINROTđŸ“±

A Roblox experience owned by Adam’s Fun Experiments.

Story & narrativeENbrainrotchaosstory

[UPDATE] đŸ“±NEED MORE BRAINROTđŸ“± is a story-narrative Roblox experience created on 2025-04-27. The game records 3,709,435 lifetime visits and 3,791 favorites. Currently, zero players are active. The title maintains a 59% like percentage among users. The description indicates gameplay involves collecting brainrot to unlock endings.

Description (written by the developer; not a statement by this register)

You wake up on a normal, sunny morning
 but something feels off. You’re tired. You’re bored. Suddenly — BOOM! A wave of pure brainrot blasts through your TV as you realise people are coming closer to turning into their favourite Brainrot Characters, but you want to be the first! Don't forget to join the group and like the game! Jump into this chaotic, funny, and slightly cursed story game where your only goal is to get as much brainrot as possible. Unlock 3 wild endings, each more unhinged than the last. Will you giggle? Will you question reality? Probably both. Inspired by “Need More Heat” — but way more brain-rotting. Can you survive the brainrot and unlock every ending?

Last updated by the developer 20 Jun 2025, 13:33 UTC.

0
playing (measured 11 Aug 2026, 01:52 UTC)
3,709,435
lifetime visits
59%
liked (1,065 👍 / 742 👎)
3,797
favourites (1.0 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Use your avatar
249 R$
Radio
149 R$
Help Pass
125 R$
X2 Speed
120 R$
Brainrot buddy
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,662,782 · 100.0% win
Chicken Jockey Ending · progression527,218 · 40.7% win
Tung Tung Sahur Ending · progression450,591 · 33.9% win
Br Br Patapin Ending · progression407,571 · 40.7% win
Boss ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0359no change
14 Aug 2026, 04:0159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.