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Steal a Garden!🌽

Steal a Garden!🌽

A Roblox experience owned by The Sneaky Farm.

RoleplayENstealthfarmingtycoon

Steal a Garden!🌽 is a roleplay experience created on 2025-04-27. It has accumulated 24,626,611 lifetime visits and 1,365,149 favorites. Currently, 21 users are playing. The game holds a 95% like percentage. Players engage in stealing plants, selling them for coins, upgrading abilities, and decorating greenhouses within the game environment.

Description (written by the developer; not a statement by this register)

🌱 Welcome to Steal a Garden! You find a beautiful farm filled with plants, flowers, and crops... and spot your chance to make some quick cash. Sneak in, steal what you can, and sell it to the nearby selling point before the angry farmer catches you! [How to Play]: • Steal plants. 🌸 • Sell for coins. 💰 • Upgrade to become better.⚡ • Decorate your greenhouse. 🏡 • Find rare plants. 🌺 🎁 Join our group for rewards! 👍 Like the game if you're having fun!

Last updated by the developer 26 May 2026, 19:52 UTC.

21
playing (measured 10 Aug 2026, 14:35 UTC)
24,626,611
lifetime visits
95%
liked (72,271 👍 / 4,195 👎)
1,368,437
favourites (55.6 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3517first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plant Guard
149 R$
+20 Plant Carry
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,342,456 · 53.0% win
Snatched the first plant! · collection8,897,899 · 45.2% win
Killed by Farmer · other6,609,356 · 32.4% win
First Upgrade! · progression957,473 · 10.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9523 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3595no change
22 Oct 2026, 16:3395no change
12 Oct 2026, 16:3295no change
2 Oct 2026, 16:3195no change
22 Sept 2026, 16:2395no change
12 Sept 2026, 16:2095no change
2 Sept 2026, 16:1995no change
23 Aug 2026, 16:0495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.