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[WIP] The Mauve Curse

[WIP] The Mauve Curse

A Roblox experience owned by Yxwnerz.

HorrorENhorrorco-op survivalmission-based

Description (written by the developer; not a statement by this register)

THE MAUVE CURSE The infection spreads. Rooms rot. Lights flicker. You and up to 4 players are thrown into a series of cursed missions where every step could be your last. Each chapter brings new horrors — will you survive, or will the curse claim you? Face twisted environments, time-sensitive challenges, and infected foes. This isn’t open world. You’re trapped in tightly designed scenarios with only one goal: make it out alive. Features: Mission-based progression with branching story chapters Infection meter — exposure changes you over time Co-op survival for 1–4 players Dark lore hidden in each environment Multiple endings depending on your team’s decisions COMING LATE 2025 Escape the rooms. Resist the curse. Rewrite your fate.

Last updated by the developer 14 Dec 2025, 12:09 UTC.

0
playing (measured 18 Aug 2026, 02:01 UTC)
234
lifetime visits
100%
liked (4 👍 / 0 👎)
4
favourites (17.1 per 1k visits)
27 April 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support the Creators!
280 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Mauve Curse! · welcome71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.