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[Alpha] Untitled Merging Game

[Alpha] Untitled Merging Game

A Roblox experience owned by Untitled Merging Group.

OtherENmergingsandboxalpha

Description (written by the developer; not a statement by this register)

(This game is in Alpha. Features are limited and may change.) (Game is currently unbalanced and buggy. Data loss may occur.) (Cubes save in private servers, but the computer and certain info about structures doesn't.) (Support for non-PC devices is like, really bad rn) [Developed by @thecyanaxololtl, @lelothelegend, @h2000p166, @chalkboardninja5, @Random_People146, and @P1xilate]

Last updated by the developer 4 Aug 2026, 12:31 UTC.

0
playing (measured 22 Aug 2026, 00:35 UTC)
1,687
lifetime visits
73%
liked (8 👍 / 3 👎)
8
favourites (4.7 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

temporary
613 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha · other110 · 0.00% win
In-dev · other31 · 0.00% win
Open To Learn · collection25 · 0.00% win
STARFALL · other18 · 0.00% win
Knowledgeable · collection17 · 0.00% win
LOW BATTERY · progression16 · 0.00% win
DECOMPOSE · progression16 · 0.00% win
Cube Connoisseur · collection15 · 0.00% win
COLLISION · progression14 · 0.00% win
Merge 32768 · progression13 · 0.00% win
Merge 1024 · progression12 · 0.00% win
Merge 2048 · progression11 · 0.00% win
Merge 512 · progression11 · 0.00% win
Merge 4096 · collection11 · 0.00% win
Merge 8192 · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.