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[V3.35] swordfighter boss test

[V3.35] swordfighter boss test

A Roblox experience owned by certified's games.

Fighting & PvPENboss fightcombat testingaction

Description (written by the developer; not a statement by this register)

v3.36 update: - removed a folder titled "randomstuff" from the map v3.35 update: -added a badge for beating the boss v.3.3 update: -REMOVED VIRUS!!! LESGOO v3.2 update: -added a tester [cant say his name because roblox wont let me publish this change] -fixed weird scaling issue with the health bar v3.1 update: -fixed shiftlock [forgot to enable lol] -added myself for some reason v3 update: -added music that plays when fight is not active [called Winds of Fjords] -boss now teleports [every 5 to 30 seconds, still a work in progress] -forgor [skul] -MOBILE SHIFTLOCK!!! v2 update: -increased attack speed of glove to 0.7 [prev was 0.5] -decreased attack speed of the boss to 0.3 [prev was 0.35] -changed the music to Monastery in Disguise [prev was the one used in the jerry bossfight, its name was litterally just Boss Fight!] next update expectations: -better ai

Last updated by the developer 29 Jul 2026, 19:34 UTC.

0
playing (measured 15 Aug 2026, 17:16 UTC)
5,300
lifetime visits
75%
liked (12 👍 / 4 👎)
7
favourites (1.3 per 1k visits)
27 April 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat the boss · progression368 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.