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⚓ Ship Sailing and Sinking Simulator

⚓ Ship Sailing and Sinking Simulator

A Roblox experience owned by Triple Games Studios.

SimulatorENphysics simulationship destructionexploration

Ship Sailing and Sinking Simulator is a simulator experience created on 2025-04-27. It has recorded 5,854,151 lifetime visits and 7,043 favorites. Currently, 54 users are playing. The game holds a 59% like percentage. The description notes sailing and sinking mechanics within a vast map.

Description (written by the developer; not a statement by this register)

⚓ Welcome to Ship Sailing and Sinking Simulator 👍 Leave a like for more updates! ⚠️ This game is designed for entertainment and educational purposes. None of the content is intended to replicate real-life scenarios. 🌴 In this game, you can sail a variety of ships and watch them sink. Explore a vast map filled with diverse areas with a lot to discover! Tags: Ship, boat, sinking, sink, physics, simulator, crash, destroy, explore, travel, fun

Last updated by the developer 18 Sept 2025, 18:06 UTC.

54
playing (measured 10 Aug 2026, 18:08 UTC)
5,854,151
lifetime visits
59%
liked (1,391 👍 / 986 👎)
7,170
favourites (1.2 per 1k visits)
27 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0827first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔱 Aircraft Carrier
799 R$
🔱 HMHS Britannic
499 R$
🔱 RMS TITANIA
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome1,872,119 · 100.0% win
100 Distance traveled · progression890,038 · 49.4% win
500 Distance traveled · progression304,306 · 17.2% win
1000 Distance traveled · progression154,424 · 9.6% win
2500 Distance traveled · progression43,844 · 3.2% win
5000 Distance traveled · progression10,369 · 1.0% win
10000 Distance traveled · progression1,477 · 0.30% win
50000 Distance traveled · progression10 · 0.00% win
100000 Distance traveled · progression1 · 0.00% win
1000000 Distance traveled · progression0 · 0.00% win
500000 Distance traveled · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:2259no change
14 Aug 2026, 00:2159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.