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Endless Horde

Endless Horde

A Roblox experience owned by Mortal Games | Fun.

Tower defenseENTower DefenseRogueliteZombie Survival

Endless Horde is a tower-defense experience created on 2025-04-28. It has accumulated 14,691,263 lifetime visits and 61,335 favorites. Currently, 32 users are playing. The game holds a 94% like percentage. It is categorized under the tower-defense genre.

Description (written by the developer; not a statement by this register)

🔥Welcome to Endless Horde ! A Casual Roguelite Tower Defense! This game will be updated every week! Codes: Release How to play: 💪Level up to increase all skill damage! ⬆️Upgrade skills to unlock new ability cards! 🔫Easily obtain powerful guns and pets ⚔️Take on new levels,select cards, kill zombies, and defend the base! Game inspired by bang bang survivors Tags:TD , Tower Defense , Rogue , Strategy , Survival , Card , Zombie , Build , Shoot , Evolution , Simulator , Zombie Horde Mode

Last updated by the developer 6 May 2026, 07:24 UTC.

32
playing (measured 10 Aug 2026, 15:48 UTC)
14,691,263
lifetime visits
94%
liked (42,673 👍 / 2,895 👎)
62,240
favourites (4.2 per 1k visits)
28 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4841first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Double EXP
279 R$
Double Coin
279 R$
Extra All Storage
179 R$
Extra Gun Storage
99 R$
Extra Charm Storage
99 R$
Extra Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Endless Horde · welcome2,642,445 · 100.0% win
Desert Oasis · other610,500 · 3.5% win
Desert · other179,775 · 0.50% win
Desert Haven · other85,527 · 0.00% win
Desert Sanctum · other44,979 · 0.00% win
Forest · other21,852 · 0.00% win
Altar · other9,171 · 0.00% win
Alien Base · other1,310 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:3794no change
12 Oct 2026, 18:3494no change
2 Oct 2026, 18:3294no change
22 Sept 2026, 18:2394no change
12 Sept 2026, 18:2094no change
2 Sept 2026, 18:1694no change
23 Aug 2026, 18:0094no change
13 Aug 2026, 17:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.