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Chirping Mania Tower 🐤

Chirping Mania Tower 🐤

A Roblox experience owned by Merdeka Productions.

ObbyENtower obbyindonesian themesurvival challenge

Description (written by the developer; not a statement by this register)

Welcome to the Kicau Mania Tower! 🐤 Are you ready to explore this wonderful Kicau Mania Tower with your friends? Go through many challenges or even face the deathly Kicau Mania Wall? Go hide inside the shelter and keep dancing kicau mania and stay alive until the end of the tower! 👍 Like & Favorite the game to get FREE REVIVE🌟 📢 Join Group "Merdeka Productions" to get FREE REVIVE 👥 😎 Follow Tanocil on Roblox to get FREE REVIVE [STECU TOWER WINS DATA STILL EXIST BUT MOVED INTO A DIFFERENT PLACE DONT WORRY ITS NOT LOST] [The data of the WIN STECU Tower is still neatly stored in another location, so don't worry.] Tags: Kicau Mania tower, Stecu Tower, Stecu stecu tower, Indonesia, tower game, obby, tower of hell, anomaly, tung tung sahur, obby, easy, Indo, Indonesian tower Developer: Tanocil & HarizzlyHariz & Alconeyous_What & Natsuonn

Last updated by the developer 2 Aug 2026, 06:52 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
20,218,512
lifetime visits
84%
liked (2,142 👍 / 393 👎)
150,819
favourites (7.5 per 1k visits)
28 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Red Slap [OP] [KICAU MANIA]
69 R$
Red Slap [OP]
69 R$
Spectate Everywhere [KICAU MANIA]
49 R$
Gravity Coil
29 R$
Spectate Everywhere!
29 R$
SPEED COIL [KICAU MANIA]
29 R$
GRAVITY COIL [KICAU MANIA]
29 R$
Speed Coil
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Stecu Tower · welcome10,326,925 · 100.0% win
Ended Stecu Tower!! · progression748,204 · 36.4% win
Welcome to Kicau Mania Tower · welcome43,616 · 100.0% win
Finish Kicau Mania Tower · progression3,059 · 0.00% win
SECRET 1 [FREE WINNER GLOVE] · secret12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.513 August 2026 — 85 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0084-1
13 Aug 2026, 16:3585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.