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Anime Speed Clicker ⚡

Anime Speed Clicker ⚡

A Roblox experience owned by lol games...

Clicker & idleENanimeclickerpet collection

Anime Speed Clicker ⚡ is a clicker-idle experience created on 2025-04-28. It has accumulated 11,823,557 lifetime visits and 1,204,807 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights mechanics involving speed increases, obstacles, pets, and world unlocks.

Description (written by the developer; not a statement by this register)

Welcome to Anime Speed Clicker! Run with anime animation and get even faster! 💨 Gain speed with every click! ⚡ Complete obstacles to increase the amount of speed you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥 If you enjoy this game leave a like and favorite! 👍

Last updated by the developer 9 Dec 2025, 16:21 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
11,823,557
lifetime visits
92%
liked (3,276 👍 / 280 👎)
1,204,761
favourites (101.9 per 1k visits)
28 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Double Jump
199 R$
Triple Hatch
199 R$
Super Luck
199 R$
VIP Road
199 R$
+50 Pet Storage
99 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,704,627 · 23.5% win
100 Speed · progression5,257,680 · 47.1% win
1 Win · progression4,405,801 · 23.5% win
500 Speed3,686,088 · 23.5% win
1K Speed · progression3,045,328 · 23.5% win
10 Wins · progression2,426,911 · 23.5% win
You Finished The Race · progression1,427,107 · 0.00% win
5K Speed · progression1,291,542 · 23.5% win
10K Speed · progression904,335 · 0.00% win
100 Wins · progression668,798 · 0.00% win
50K Speed · progression285,672 · 0.00% win
100K Speed · progression180,697 · 0.00% win
500 Wins · progression139,114 · 0.00% win
1K Wins · progression79,176 · 0.00% win
500K Speed · progression56,018 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked13 August 202612 September 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 19:1892no change
2 Sept 2026, 19:1792no change
23 Aug 2026, 19:1592no change
13 Aug 2026, 19:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.