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Content Creator Tycoon

Content Creator Tycoon

A Roblox experience owned by Sutin Studis.

TycoonENYouTuberStudio BuildingRebirth

Content Creator Tycoon is a tycoon experience created on 2025-04-28. It has recorded 59,712,115 lifetime visits and 147,503 favorites. Currently, 2,012 users are playing. The game holds a 92% like percentage. The description outlines gameplay involving studio building, upgrades, and rebirths.

Description (written by the developer; not a statement by this register)

Welcome to Content Creator Tycoon! 🎥✨ After failing to impress the world’s top YouTuber, you’ve made it your mission to steal the spotlight. Can you prove you have what it takes and become the world’s biggest content creator? 💻 Build your studio step by step! 📈 Unlock upgrades to boost your content! 🔄Rebirth for GAME BREAKING upgrades! 👑Hire and work with famous Content Creators! 💾 Progress automatically saves! 💎 Collect a daily log in reward! 👍 Don’t forget to like & favorite the game! Join ‘Sutin’s Studio’ for 10% more cash and 10% more subscribers Content Creator, Tycoon, Youtuber, Cash, America, Us, Money

Last updated by the developer 7 Jul 2026, 14:54 UTC.

2,950
playing (measured 24 Aug 2026, 20:50 UTC)
60,969,131
lifetime visits
92%
liked (65,633 👍 / 5,626 👎)
152,458
favourites (2.5 per 1k visits)
28 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,7273,2192,4732,95010 August 202624 August 2026
74 measurements spanning 14 days, net +797. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,503–3,443 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 74
Measured (UTC)PlayersChange
24 Aug 2026, 20:502,950-52
24 Aug 2026, 19:503,002-4
24 Aug 2026, 18:503,006+153
24 Aug 2026, 17:502,853-63
24 Aug 2026, 16:502,916-97
24 Aug 2026, 15:503,013-1
24 Aug 2026, 14:503,014+154
24 Aug 2026, 13:502,860+62
24 Aug 2026, 12:502,798+370
24 Aug 2026, 11:502,428+252
24 Aug 2026, 10:502,176+245
24 Aug 2026, 09:501,931+35
24 Aug 2026, 08:501,896+121
24 Aug 2026, 07:501,775+2
24 Aug 2026, 06:501,773+46
24 Aug 2026, 05:501,727-65
24 Aug 2026, 04:501,792-178
24 Aug 2026, 03:501,970-105
24 Aug 2026, 02:502,075-39
24 Aug 2026, 01:502,114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Minute Per Recording
199 R$
Unlimited Storage
199 R$
x2 Money
149 R$
x1.5 Record Speed
99 R$
1.5x Subscribers
49 R$
Instant Upload
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The king · other2,793,212 · 22.3% win
Buyers remorse · other2,487,595 · 20.1% win
10 million Subscribers · other1,616,672 · 12.2% win
Clean slate · other968,181 · 7.6% win
100 Million Subscribers · other22,948 · 0.10% win
First thing I did · welcome19,291 · 0.10% win
Eye for an eye · other14,815 · 0.10% win
Life in prison challenge · other7,553 · 0.10% win
435 Million Subscribers · other4,085 · 0.00% win
never forget... · other1,252 · 0.00% win
7 days too long · other1,084 · 0.00% win
The new era · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202624 August 2026
73 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 73
Measured (UTC)% likedChange
24 Aug 2026, 20:5092no change
24 Aug 2026, 19:5092no change
24 Aug 2026, 18:5092no change
24 Aug 2026, 17:5092no change
24 Aug 2026, 16:5092no change
24 Aug 2026, 15:5092no change
24 Aug 2026, 14:5092no change
24 Aug 2026, 13:5092no change
24 Aug 2026, 12:5092no change
24 Aug 2026, 11:5092no change
24 Aug 2026, 10:5092no change
24 Aug 2026, 09:5092no change
24 Aug 2026, 08:5092no change
24 Aug 2026, 07:5092no change
24 Aug 2026, 06:5092no change
24 Aug 2026, 05:5092no change
24 Aug 2026, 04:5092no change
24 Aug 2026, 03:5092no change
24 Aug 2026, 02:5092no change
24 Aug 2026, 01:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.