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🌍 TTD 3: New World

🌍 TTD 3: New World

A Roblox experience owned by Emotes CO..

Social & hangoutENemote testingdancesocial media trends

TTD 3: New World is a social-hangout experience created on 2025-04-28. It has accumulated 5,793,482 lifetime visits and holds 12,984 favorites. Currently, 38 users are playing. The experience maintains an 86% like percentage. The description highlights emote testing features and synchronization tools.

Description (written by the developer; not a statement by this register)

🌍 EXPLORE TTD 3's NEW WORLD MAP WITH ALL OF THE LATEST FEATURES! ⚠️⚠️ DATA DOES NOT TRANSFER IN BETWEEN THE MAIN GAME AND THE NEW WORLD GAME ⚠️⚠️ 🌟 It's Time To Dance! TTD 3 is Roblox's emote testing experience, featuring over 1200 emotes from your favorite video games and social media trends, come dance and create amazing content! 🔃 Use /re, /refresh or /respawn to refresh your character without changing your camera's angle! 👆 Sync with others using our Click to Sync system!

Last updated by the developer 30 May 2026, 15:32 UTC.

38
playing (measured 10 Aug 2026, 14:00 UTC)
5,793,482
lifetime visits
86%
liked (3,298 👍 / 525 👎)
13,047
favourites (2.3 per 1k visits)
28 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0042first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3286no change
24 Aug 2026, 00:3186no change
14 Aug 2026, 00:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.