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🌍 TTD 3: New World

🌍 TTD 3: New World

A Roblox experience owned by Emotes CO..

Social & hangoutENemote testingdancesocial media trends

TTD 3: New World is a social-hangout experience created on 2025-04-28. It has accumulated 5,793,482 lifetime visits and holds 12,984 favorites. Currently, 38 users are playing. The experience maintains an 86% like percentage. The description highlights emote testing features and synchronization tools.

Description (written by the developer; not a statement by this register)

🌍 EXPLORE TTD 3's NEW WORLD MAP WITH ALL OF THE LATEST FEATURES! ⚠️⚠️ DATA DOES NOT TRANSFER IN BETWEEN THE MAIN GAME AND THE NEW WORLD GAME ⚠️⚠️ 🌟 It's Time To Dance! TTD 3 is Roblox's emote testing experience, featuring over 1200 emotes from your favorite video games and social media trends, come dance and create amazing content! 🔃 Use /re, /refresh or /respawn to refresh your character without changing your camera's angle! 👆 Sync with others using our Click to Sync system!

Last updated by the developer 30 May 2026, 15:32 UTC.

38
playing (measured 10 Aug 2026, 14:00 UTC)
5,793,482
lifetime visits
85%
liked (3,422 👍 / 581 👎)
14,135
favourites (2.4 per 1k visits)
28 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extended Nametag Customization
599 R$
⭐ TTD+
499 R$
x3 Tokens
300 R$
Glowbands
299 R$
x3 Levels
250 R$
Rainbow Glowbands
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TTD 4! · welcome16,188 · 100.0% win
Developers? Met. · other312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3585-1
13 Oct 2026, 00:3586no change
3 Oct 2026, 00:3486no change
23 Sept 2026, 00:3386no change
13 Sept 2026, 00:3386no change
3 Sept 2026, 00:3286no change
24 Aug 2026, 00:3186no change
14 Aug 2026, 00:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.