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2 Player Brainrot Battle Tycoon

2 Player Brainrot Battle Tycoon

A Roblox experience owned by Whacky Fun.

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2 Player Brainrot Battle Tycoon is a tycoon experience created on April 28, 2025. The game has recorded 2,120,385 lifetime visits and 103,733 favorites. It maintains a 95% like percentage. Currently, zero players are active. The description highlights two-player battles, character progression, and weapon unlocks within a Brainrot theme.

Description (written by the developer; not a statement by this register)

⚔️ Battle it out in this Brainrot themed 2 player Battle tycoon! 💸 💾 Your progress saves for each character! 💾 😈 Fight other teams 😈 🤺 Unlock unique weapons 🔫 Play as 1 of 8 different Brainrot characters: 🏏 Tung Tung Tung Sahur 🪵 ☕ Capuccino Assassino 🥷 🦐 Trippi Troppi 🐈 🍵 Ballerina Cappuccina 🩰 🤩And more..! 🤩

Last updated by the developer 24 Jan 2026, 16:35 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
2,120,385
lifetime visits
95%
liked (6,706 👍 / 323 👎)
103,730
favourites (48.9 per 1k visits)
28 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG
235 R$
VIP!
175 R$
Auto Collect
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 · other0 · 0.00% win
10 · other0 · 0.00% win
1 · other0 · 0.00% win
2 · other0 · 0.00% win
3 · other0 · 0.00% win
4 · other0 · 0.00% win
6 · other0 · 0.00% win
7 · other0 · 0.00% win
8 · other0 · 0.00% win
9 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0195no change
14 Aug 2026, 09:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.