VS Fashion Show 2005
A Roblox experience owned by Glam Stars Modeling.
RoleplayENfashion runwayroleplay2005 nostalgia
VS Fashion Show 2005 is a roleplay experience created on 2025-04-28. It has 1,800,695 lifetime visits and 12,537 favorites. Currently, 35 players are active. The experience holds an 86% like percentage. The description notes it is a beta version inspired by a 2005 fashion show, featuring ranking systems and staff-controlled stages.
Description (written by the developer; not a statement by this register)
👋 Welcome to the "VS" Fashion Show (2005) - Experience, here all fans of the fashion world and especially of the brand can enjoy a map inspired by the iconic 2005 Fashion Show. 💝 Please keep in mind that this is a beta version and not official, there may be bugs and missing elements, so give us suggestions and like if you enjoy! ❓ FAQ: > How can I rank up? - FOR EVERY 1000 MODEL LEVELS YOU CAN REQUEST A VERIFICATION SESSION FOR THE NEXT RANK! (or save time and buy them with gamepass + receive more benefits). > How can I control the stage and host shows? - ONLY STAFF AND HOSTER GAMEPASS BUYERS HAVE AUTHORITY TO HOST SHOWS, CONTROL LIGHTS, SOUNDS + USE ADVANCED COMMANDS. 🏷️ TAGS: fashion, show, runway, star, vs, victoria's, secret, angel, top, super, uber, model, gisele bundchen, adriana lima, pose, catwalk, horsewalk, diva, glamour, glitter, heels, dress, impress, fame, atelier, makeup, brazil;
Last updated by the developer 8 Aug 2026, 03:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:33 | 50 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.