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Unknown [BETA]

Unknown [BETA]

A Roblox experience owned by Unknown Community Group.

HorrorENmysteryhorrorbeta

Description (written by the developer; not a statement by this register)

Note: Unknown is early in development so expect bugs. Your friends went missing a while back, and you decide to search for them. However, this very decision would change your life forever. We highly recommend playing this game with headphones and max graphics. Join the group for an extra life in game: https://www.roblox.com/communities/35029020 If you want news on upcoming updates and sneak peeks for Unknown, consider joining our community server!

Last updated by the developer 20 Jun 2026, 20:06 UTC.

0
playing (measured 17 Aug 2026, 11:34 UTC)
351
lifetime visits
100%
liked (14 👍 / 0 👎)
16
favourites (45.6 per 1k visits)
29 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Lives
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Unknown · welcome47 · 0.00% win
An Unexpected Sight · progression36 · 0.00% win
Dark Secrets · progression23 · 0.00% win
What A View · secret17 · 0.00% win
Amazing Listening Skills · other15 · 0.00% win
Group Member · social13 · 0.00% win
Terminated · progression13 · 0.00% win
It Sees You · secret9 · 0.00% win
Evil Big Pipe · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.