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⚽ Aimball

⚽ Aimball

A Roblox experience owned by Chichine.

SportsENsportsshootercompetitive

Description (written by the developer; not a statement by this register)

Heads up: ⚽ Aimball is still in prototype! Welcome to ⚽ Aimball, a fast-paced, competitive game where the goal is simple: shoot the ball to score! Whether you're solo or with a squad, grab your blaster and jump into quick matches full of chaos and clutch plays: 💥 Just click to shoot ⚽ Find ways to score & assist your friends 🧗 Climb the walls (& leaderboard) 🧠 Think on smart moves Hop in, have some fun, and help us shape the future of Aimball ❤️ ⭐ Remember to join the group and send feedback!

Last updated by the developer 10 Dec 2025, 20:48 UTC.

0
playing (measured 10 Aug 2026, 22:23 UTC)
20,404
lifetime visits
89%
liked (82 👍 / 10 👎)
124
favourites (6.1 per 1k visits)
29 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Disco Skin Pack
399 R$
Earth Ball Skin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prototyper · other15,551 · 100.0% win
First goal ! · progression4,017 · 0.00% win
5 goals ! · progression987 · 0.00% win
Do not walk on grass · other83 · 0.00% win
100 goals !! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:5389no change
16 Aug 2026, 08:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.