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Anime Apex [UPD6]

Anime Apex [UPD6]

A Roblox experience owned by HG Anime.

Tower defenseENanimetower defensegacha

Description (written by the developer; not a statement by this register)

Welcome to Anime Apex! ✨Enter the universe of Anime Apex and battle alongside legendary anime heroes in an action packed fighting game. CODE: WELCOME CODE: 500LIKES ⭐ Summon units to fight enemies! ⚔️ Collect 30+ Anime Weapons to use yourself, or give to your units! 🌟 Level Up and Evolve units to increase their power! 😈 Defend against hoards of enemies! 🖥️Lagging? Create a private server - they're FREE! 🎮 Available on all devices! (MOBILE/PC/CONSOLE) Premium players get +20% gems +10% luck! [25% RELEASE SALE ACTIVE UNTIL 14 NOVEMBER] CODE: WELCOME, 1KLIKES 👍 CODE AT 5K LIKES! ❤️❤️

Last updated by the developer 4 Aug 2026, 12:52 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
306,267
lifetime visits
96%
liked (4,931 👍 / 199 👎)
2,542
favourites (8.3 per 1k visits)
29 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+200% Banner Luck [25% RELEASE SALE]
899 R$
Shiny Hunter [25% RELEASE SALE]
749 R$
+5 Equipment Slots [25% RELEASE SALE]
375 R$
+3 Unit Equip [25% RELEASE SALE]
299 R$
+50% Unit XP
199 R$
+25% Coins
195 R$
+2 Unit Equip [25% RELEASE SALE]
185 R$
+50% Weapon Crate Luck
99 R$
Extra Unit Storage [25% RELEASE SALE]
74 R$
Extra Weapon Storage [25% RELEASE SALE]
74 R$
+50% Banner Luck [25% RELEASE SALE]
74 R$
+1 Unit Equip [25% RELEASE SALE]
74 R$
+25% Banner Luck
49 R$
Small Weapon Storage
29 R$
Small Unit Storage
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome112,059 · 0.00% win
Defeated 10 Enemies! · progression67,159 · 0.00% win
Reach Level 5! · progression35,975 · 0.00% win
Defeat 100 Enemies! · progression35,685 · 0.00% win
Obtain 10 Units from Banners! · collection28,061 · 0.00% win
Reached Pirate Islands! · progression11,696 · 0.00% win
Reach Level 10! · progression5,344 · 0.00% win
Defeat 1,000 Enemies! · progression3,806 · 0.00% win
Obtain 100 Units from Banners! · collection2,828 · 0.00% win
Reached The City! · progression1,653 · 0.00% win
Reach Level 15! · progression1,152 · 0.00% win
Defeat 10,000 Enemies! · progression488 · 0.00% win
Reach Level 20! · progression454 · 0.00% win
Reach Level 25! · progression228 · 0.00% win
Obtain 1,000 Units from Banners! · collection194 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:1596no change
15 Aug 2026, 00:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.