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[UPD] ⚓ Sink to the Bottom

[UPD] ⚓ Sink to the Bottom

A Roblox experience owned by Sinky Sinky.

SimulatorENoxygen survivalweight mechanicsdepth progression

[UPD] ⚓ Sink to the Bottom is a simulator experience created on 2025-04-29. The game has accumulated 881,889 lifetime visits and holds 4,729 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The description outlines gameplay mechanics involving sinking deeper for cash and upgrades, with support for PC, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🌊 WELCOME TO SINK TO THE BOTTOM! 👍 Like the game & join the group for exclusive rewards! 🌀 Next Update at: 5K LIKES How to Play: 🏊‍♂️ Jump in the water 🏋️ Equip heavier weights to sink faster & reach new depths 💨 Pop bubbles for oxygen to survive longer 💰 Earn cash the deeper you go ⚙️ Upgrade your weights for crazy sinking speed 💻 Supports: PC 💻 | Mobile 📱 | Tablet 📟

Last updated by the developer 26 Dec 2025, 00:07 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
881,889
lifetime visits
93%
liked (6,288 👍 / 467 👎)
4,726
favourites (5.4 per 1k visits)
29 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Air Tank
599 R$
Speed Motor
399 R$
Ultra Weight
299 R$
VIP
199 R$
Auto Sink
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3693no change
14 Aug 2026, 16:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.