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Horse RNG 🐎

Horse RNG 🐎

A Roblox experience owned by Tou Interactive.

TycoonENbreedingracingsimulation

Horse RNG 🐎 is a tycoon experience created on 2025-04-29. It currently has 520 players online. The game has accumulated 39,625,426 lifetime visits and 710,347 favorites. User engagement metrics show a 98% like percentage. The experience focuses on breeding and racing horses.

Description (written by the developer; not a statement by this register)

🐴 Welcome to Horse RNG 🐴 Buy food from the shop, breed your horses, unlock unique & rare breeds, and then sell or race them to make money! How to Breed Horses: - Buy Food with a High Enough Level - Feed the Two Horses You Want To Breed - Wait for the Baby Horse to Grow Up - Sell it or put it on the podium at the front of your plot to make it your race horse! Your horses literally grow up while you're offline!

Last updated by the developer 1 Oct 2026, 04:09 UTC.

95
playing (measured 1 Oct 2026, 05:50 UTC)
41,002,733
lifetime visits
98%
liked (408,084 👍 / 6,858 👎)
747,984
favourites (18.2 per 1k visits)
29 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9538123810 September 20261 October 2026
500 measurements spanning 21 days, net -120. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–424 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Oct 2026, 05:5095-10
1 Oct 2026, 04:50105-4
1 Oct 2026, 03:50109-1
1 Oct 2026, 02:50110-2
1 Oct 2026, 01:50112-36
1 Oct 2026, 00:50148+26
30 Sept 2026, 23:50122-18
30 Sept 2026, 22:50140-2
30 Sept 2026, 21:50142-4
30 Sept 2026, 20:50146-1
30 Sept 2026, 19:50147-34
30 Sept 2026, 18:50181-5
30 Sept 2026, 17:50186+14
30 Sept 2026, 16:50172-16
30 Sept 2026, 15:50188+24
30 Sept 2026, 14:50164-26
30 Sept 2026, 13:50190+35
30 Sept 2026, 12:50155-25
30 Sept 2026, 11:50180+50
30 Sept 2026, 10:50130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Grow Time
1,099 R$
Ultra Lucky
699 R$
Double Gems
699 R$
Quadruple Cash
599 R$
Double Cash
399 R$
Lucky
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other9,236,783 · 66.1% win
E · other9,226,415 · 66.1% win
S9,226,038 · 66.1% win
R · other9,224,844 · 66.1% win
O · other9,223,461 · 66.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9821 August 20261 November 2026
971 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 971
Measured (UTC)% likedChange
1 Nov 2026, 15:0598no change
22 Oct 2026, 15:0398no change
12 Oct 2026, 15:0198no change
2 Oct 2026, 15:0098no change
1 Oct 2026, 05:5098no change
1 Oct 2026, 04:5098no change
1 Oct 2026, 03:5098no change
1 Oct 2026, 02:5098no change
1 Oct 2026, 01:5098no change
1 Oct 2026, 00:5098no change
30 Sept 2026, 23:5098no change
30 Sept 2026, 22:5098no change
30 Sept 2026, 21:5098no change
30 Sept 2026, 20:5098no change
30 Sept 2026, 19:5098no change
30 Sept 2026, 18:5098no change
30 Sept 2026, 17:5098no change
30 Sept 2026, 16:5098no change
30 Sept 2026, 15:5098no change
30 Sept 2026, 14:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.