Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Punch Tower πŸ₯Š

Punch Tower πŸ₯Š

A Roblox experience owned by Internet Stuff.

ObbyENparkourtowerobstacle course

Description (written by the developer; not a statement by this register)

Welcome to Punch Tower! Can we really break the tower by avoiding being punched? Join the group here: https://www.roblox.com/communities/35533772 (Gamepasses are permanent) Tags (ignore): extreme, Punch Tower, Stage Tower, tower, Punch obby, jump map, crazy, hard, stage, for, punch, hard stage, hard stage tower, difficult stage tower, difficult, Parkour, Obby, Tower Of Hell, Easy, Escape, Troll obby, Troll tower, Punch Tower Obby

Last updated by the developer 28 Sept 2025, 19:28 UTC.

0
playing (measured 17 Sept 2026, 07:38 UTC)
3,671
lifetime visits
91%
liked (42 πŸ‘ / 4 πŸ‘Ž)
17
favourites (4.6 per 1k visits)
29 April 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 07:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
999 R$
Rainbow Carpet 🌈
299 R$
Heal Boxing Glove
299 R$
HK Aura
75 R$
Angelic Aura
75 R$
Confetti Aura
75 R$
Stink Aura
75 R$
Money Aura
75 R$
Emotes
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P Β· other0 Β· 0.00% win
U Β· other0 Β· 0.00% win
N Β· other0 Β· 0.00% win
C Β· other0 Β· 0.00% win
H Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.