Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Strange Neighborhood

Strange Neighborhood

A Roblox experience owned by GrassBlade creations.

OtherENrandomfriendsreligious

Description (written by the developer; not a statement by this register)

A strange world . . . random game i made with me friends thank you all for this, its been so fun while it lasted just THANK YOU :D jesus loves yall :)

Last updated by the developer 4 Jul 2026, 19:49 UTC.

0
playing (measured 17 Aug 2026, 09:00 UTC)
627
lifetime visits
100%
liked (8 👍 / 0 👎)
2
favourites (3.2 per 1k visits)
29 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Exit the spoopy maze o' spoops · progression13 · 0.00% win
Kabom · progression12 · 0.00% win
wow that was harder than it should have been · other2 · 0.00% win
Funni [Meet funni guy] · other0 · 0.00% win
Rusted · secret0 · 0.00% win
MY EYES · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 September 2026 — 100 % liked20 August 202630 September 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 08:18100no change
20 Aug 2026, 17:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.