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[NEW] Hospital Roleplay [BETA]

[NEW] Hospital Roleplay [BETA]

A Roblox experience owned by Hospital Roleplay!.

RoleplayENmedicaltown lifeVR support

Description (written by the developer; not a statement by this register)

🏥 Step into the vibrant world of Hospital Roleplay! 🚑 More than just a hospital, this is a thriving town where you can forge your own path. Will you dedicate yourself to healing as a skilled 🩺 Doctor or a caring 👩‍⚕️ Nurse? Experience life as a Patient 🤕 on the road to recovery, or even start a family as a parent to a cute 👶 Baby! But that's not all! 🚨 Uphold the law as a brave Police Officer 👮, or simply live and connect with others as a Citizen 🏘️ in our expanding world. You can even settle down and 🏡 Own your very own house! 👍 Please show your support with a LIKE & FAVORITE! ⭐ 🌐 Join our community! ➡️ https://www.roblox.com/groups/5119461/Hospital-Roleplay ✨ Experience it all with full (VR SUPPORT)! 👓 📢 Shutdown = Update!

Last updated by the developer 22 Jun 2025, 14:49 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
5,053
lifetime visits
82%
liked (27 👍 / 6 👎)
32
favourites (6.3 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Double Cash
289 R$
Magic Carpet
199 R$
Jetpack
150 R$
Grapple Hook
119 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other3,824 · 100.0% win
Meet The Owner! · welcome12 · 0.00% win
Hospital Manager · progression0 · 0.00% win
Chief of Police · progression0 · 0.00% win
City Mayor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.517 August 2026 — 81 % liked27 August 2026 — 82 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:3682+1
17 Aug 2026, 22:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.