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[Brainrot UPD]🐉 RNG Clash: Rise of the Dragon

[Brainrot UPD]🐉 RNG Clash: Rise of the Dragon

A Roblox experience owned by Samu-Rox Studio.

Tower defenseENRNG mechanicsTower DefenseBrainrot meme culture

RNG Clash: Rise of the Dragon is a tower-defense experience created on April 30, 2025. The game records 640,189 lifetime visits and 12,608 favorites. Currently, zero users are playing. The title maintains a 75% like percentage. This data reflects the experience's engagement metrics and genre classification within the Roblox platform.

Description (written by the developer; not a statement by this register)

🐉 Oct 24th, 2025 Update!! 🔥 Massive Update: Tons of Popular Brainrot Dragons Added! 🐉 ・We’ve added a total of 10 new dragons inspired by the most popular Brainrot characters taking the world by storm! ・Exclusive color variations—Scarlet, Velvet, Gold, and Prismatic—are now available only for Brainrot dragons! ・In total, over 220 Brainrot dragons have been added in this huge update! Welcome to RNG Clash: Rise of the Dragon! 🏰🐉✨ Get ready for a chaotic and unpredictable tower defense adventure where mighty dragons 🐲 take on waves of enemies using the power of pure RNG! 🎲🔥 Summon mighty dragons, enhance their ever-changing abilities 💫, and trust in luck 🍀 to lead you to victory! Defend your kingdom alone or with allies 🤝 as you face relentless waves of attackers! Will you unleash the ultimate fire-breathing beast 🔥💪 or summon a mischievous hatchling? 🐣 The challenge is in the roll! 🎲✨ Tags: Battle, Dragons, RNG, Strategy, Multiplayer, Brainrot, Fantasy, Luck

Last updated by the developer 14 Jan 2026, 07:21 UTC.

0
playing (measured 10 Aug 2026, 19:35 UTC)
640,189
lifetime visits
75%
liked (824 👍 / 269 👎)
12,604
favourites (19.7 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Basic Dragon! · collection222,689 · 0.00% win
First Rare Dragon! · collection209,957 · 0.00% win
First Epic Dragon! · collection166,243 · 0.00% win
First Legendary Dragon! · collection144,730 · 0.00% win
Battle 1-1 Cleared! · progression45,631 · 0.00% win
First Mythical Dragon! · collection35,021 · 0.00% win
Battle 1-2 Cleared! · progression23,498 · 0.00% win
Battle 1-3 Cleared! · progression15,875 · 0.00% win
Battle 1-4 Cleared! · progression11,842 · 0.00% win
Battle 1-5 Cleared! · progression9,147 · 0.00% win
Battle 1-6 Cleared! · progression7,281 · 0.00% win
First Exotic Dragon! · collection6,787 · 0.00% win
Battle 1-7 Cleared! · progression6,363 · 0.00% win
Battle 1-8 Cleared! · progression5,643 · 0.00% win
Battle 1-9 Cleared! · progression4,899 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:1575no change
14 Aug 2026, 19:0675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.