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Monsters vs Players

Monsters vs Players

A Roblox experience owned by Ksubi Games.

SurvivalEN100 vs 1Bot farmingUpgrade mechanics

Description (written by the developer; not a statement by this register)

100 Players Vs 1 Monster, yes really 100 players not just 35 or 45 or 50 the actual whole 100 players. Join to see the whole 100 players fight the 1 Monster. It really is 100 players because we are using BOTS as punching bags 😈 One random person will be selected to be a Monster while defending off the entire server of npc's. Will the Monster be able to win or will the players be too overwhelming? Play rounds to increase your money to then use for upgrades and better weapons. Leave a like 👍 and favorite ⭐ for more Updates!

Last updated by the developer 6 Jul 2026, 09:50 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
299,209
lifetime visits
78%
liked (575 👍 / 159 👎)
33,595
favourites (112.3 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scrolls of Sevenless (OP)
499 R$
Wind Summoner (OP)
299 R$
Double Coins
280 R$
Slender Man Skin
260 R$
3x Monster Chances
250 R$
2x Monster Chances
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Players vs 1 Monster · other206,913 · 0.00% win
First Win! · progression88,254 · 0.00% win
5th Win · progression31,611 · 0.00% win
10th Win · progression13,079 · 0.00% win
Bots!?!? · other2,109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.