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Dungeon Life [Mobs!]

Dungeon Life [Mobs!]

A Roblox experience owned by Dungeon Lifers.

RacingENRPGMonster vs HeroDungeon Crawler

Dungeon Life [Mobs!] is a Roblox experience categorized under racing. Created on 2018-08-06, it has recorded 2,078,451 lifetime visits and 37,835 favorites. The experience holds a 66% like percentage. Currently, zero users are playing the game. The description highlights roles for both monsters and heroes within randomly generated dungeons.

Description (written by the developer; not a statement by this register)

The action RPG where the monsters can be you! Now with NPC mobs, so you can be hero as much or as little as you want. Be a monster: Outfit a randomly generated dungeon with traps, treasure, and decorations! 🕯 Fight heroes with swords, bows, bombs and more! ⚔ Be a ghost - walk through walls! 👻 Be a zombie - find the heroes! 🧟 Be a werewolf - fool the heroes! 🐺 Be other monsters and bosses too! 👹🐉 Be a hero: Invade the randomly generated dungeon that has been lovingly decorated by the other players! ⚔ Collect loot! 💰 Wear armor! 🛡 Cast spells! 🔥 Level up! 🎲 Dungeon Life is being developed by Jamie_Fristrom Art by OrbitalOwen & LordMithicon Video by MusWorld Render by FedoraGFX Dungeon Life is open-source! Search for it on github.

Last updated by the developer 31 Jan 2021, 20:38 UTC.

0
playing (measured 11 Aug 2026, 03:36 UTC)
2,078,451
lifetime visits
66%
liked (6,956 👍 / 3,607 👎)
37,835
favourites (18.2 per 1k visits)
6 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permaboost
900 R$
VIP
400 R$
Priest
200 R$
Barbarian
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dungeon Life Beta · other1,315,570 · 100.0% win
Apprentice in Dungeon Life · progression26,838 · 0.00% win
Level 5 Warrior in Dungeon Life · progression25,281 · 0.00% win
Prealpha Tester For Dungeon Life · other23,083 · 0.00% win
Beat Queen Cyclops in Dungeon Life · progression17,970 · 0.00% win
Level 5 Mage in Dungeon Life · progression15,004 · 0.00% win
Journeyer in Dungeon Life · progression7,774 · 0.00% win
Level 5 Barbarian in Dungeon Life · progression7,233 · 0.00% win
Level 5 Rogue in Dungeon Life · progression6,508 · 0.00% win
Level 10 Warrior in Dungeon Life · progression5,255 · 0.00% win
Met the Creator in Dungeon Life · social4,862 · 0.00% win
Level 5 Priest in Dungeon Life · progression3,778 · 0.00% win
Savant in Dungeon Life · other2,964 · 0.00% win
Level 10 Mage in Dungeon Life · progression2,536 · 0.00% win
Level 15 Warrior in Dungeon Life · progression2,355 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0166no change
24 Aug 2026, 09:0866no change
14 Aug 2026, 09:0766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.