Dungeon Life [Mobs!]
A Roblox experience owned by Dungeon Lifers.
RacingENRPGMonster vs HeroDungeon Crawler
Dungeon Life [Mobs!] is a Roblox experience categorized under racing. Created on 2018-08-06, it has recorded 2,078,451 lifetime visits and 37,835 favorites. The experience holds a 66% like percentage. Currently, zero users are playing the game. The description highlights roles for both monsters and heroes within randomly generated dungeons.
Description (written by the developer; not a statement by this register)
The action RPG where the monsters can be you! Now with NPC mobs, so you can be hero as much or as little as you want. Be a monster: Outfit a randomly generated dungeon with traps, treasure, and decorations! 🕯 Fight heroes with swords, bows, bombs and more! ⚔ Be a ghost - walk through walls! 👻 Be a zombie - find the heroes! 🧟 Be a werewolf - fool the heroes! 🐺 Be other monsters and bosses too! 👹🐉 Be a hero: Invade the randomly generated dungeon that has been lovingly decorated by the other players! ⚔ Collect loot! 💰 Wear armor! 🛡 Cast spells! 🔥 Level up! 🎲 Dungeon Life is being developed by Jamie_Fristrom Art by OrbitalOwen & LordMithicon Video by MusWorld Render by FedoraGFX Dungeon Life is open-source! Search for it on github.
Last updated by the developer 31 Jan 2021, 20:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:01 | 66 | no change |
| 24 Aug 2026, 09:08 | 66 | no change |
| 14 Aug 2026, 09:07 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.