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Deep Space Reactor Core

Deep Space Reactor Core

A Roblox experience owned by Omega Infinity Union.

SimulatorENsimulationsci-fimanagement

Description (written by the developer; not a statement by this register)

(Shutdown = Update/Bug fix) Current version: 0.4 (A4 • O5) Welcome to Deep Space Reactor Core: Truly Reimagined (DSRC) Its basically an actually unique core game 👍⭐Like and favorite for more updates! Credits: Omega Developer - scripting, building, ui design, head dev, omega dev Dragon_head2346 - VFX 🗿Huge Respect Tags: core, core game, cores, power, power core, laser, power generation, power plant, server, computer core, energy core, roblox, antarctic, farm, idk, this, is, a, tag, energy, servers, computer, computer core, core games, game, games, trending, gaming, reactor, reactor core, energy, research, facility, space, spaceship, blackhole

Last updated by the developer 24 Jul 2026, 16:55 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
229,616
lifetime visits
71%
liked (169 👍 / 70 👎)
633
favourites (2.8 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra huge respect donation
10,000 R$
Huge respect donation
5,000 R$
Mega donation
1,500 R$
Big donation
500 R$
Medium donation
100 R$
Gravity coil
29 R$
Speed coil
29 R$
Core tablet
19 R$
Small donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50,467 · 80.0% win
Startup · welcome34,302 · 40.0% win
Meltdown · other24,245 · 0.00% win
[DSRC: Old version] Startup · other6,753 · 80.0% win
There is a lot to discover... · welcome5,719 · 0.00% win
Stalldown · other5,342 · 0.00% win
[SO: Reimagined] Startup · welcome4,544 · 40.0% win
[SO: Reimagined] Meltdown · other3,492 · 0.00% win
[DSRC: Old version] Meltdown · other3,194 · 0.00% win
Protocol Omega · other2,575 · 0.00% win
Shutdown · other2,069 · 0.00% win
This is strange · other1,113 · 0.00% win
The Door · other468 · 0.00% win
Tester Amogus · other144 · 0.00% win
Meet the Creator · welcome135 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.515 August 2026 — 70 % liked14 September 2026 — 71 % liked4 October 2026 — 71 % liked15 August 20264 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 07:4571no change
14 Sept 2026, 05:3271+1
15 Aug 2026, 03:1770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.