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[⏳] Red door Yellow door

[⏳] Red door Yellow door

A Roblox experience owned by Red door Yellow door Community.

HorrorENhorrorscreamerinternet trend

[⏳] Red door Yellow door is a horror experience created on 2025-04-30. It has recorded 4,255,383 lifetime visits and 11,101 favorites. The game holds a 55% like percentage. Currently, zero players are active. The description notes loud sounds and screamers within the experience.

Description (written by the developer; not a statement by this register)

👋 Welcome to the game "Red Door, Yellow Door" [🎧] For the best experience, play with headphones on [👻] The game contains loud sounds and screamers [💡] The scary internet trend is now in the game! [🧿] Embark on a journey through the depths of your mind, why do some places seem familiar to you?... Open different doors, but be careful.. not all of them are safe! Tags (ignore): Red door, yellow door, horror game, horror, red door, any door, horror, Doors

Last updated by the developer 5 Dec 2025, 18:54 UTC.

0
playing (measured 11 Aug 2026, 08:31 UTC)
4,255,383
lifetime visits
55%
liked (944 👍 / 780 👎)
11,073
favourites (2.6 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You start playing! · welcome1,785,369 · 0.00% win
First screamer · other1,111,699 · 0.00% win
Beta Tester · other836,981 · 0.00% win
Second screamer · other604,274 · 0.00% win
Спасибо что прошел в портал! · progression10,207 · 0.00% win
You met the creator! · other1,480 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked3 September 2026 — 55 % liked23 October 2026 — 55 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:0555no change
3 Sept 2026, 03:0055no change
14 Aug 2026, 02:5255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.