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🔥EToH Jump Per Difficulty Chart Obby🔥

🔥EToH Jump Per Difficulty Chart Obby🔥

A Roblox experience owned by polish's studio_.

ObbyENTower of HellJump-basedDifficulty Chart

🔥EToH Jump Per Difficulty Chart Obby🔥 is an obby experience created on 2025-04-30. It has recorded 610,273 lifetime visits and 842 favorites. Currently, one user is playing. The experience holds a 44% like percentage. It features 69 stages ranging in difficulty. The description references a revamped version and various related tags.

Description (written by the developer; not a statement by this register)

PLAY THE REVAMPED VERSION, ITS FAR BETTER - TYPE IN "EToH Jump Revamped" IN ROBLOX SEARCH. 👀 Can you complete all the stages?? 👀 ⭐ Difficulties ranging from extremly easy to borderline human impossible! ⭐ 🤔 Can u find all the sectrets? 🤔 🍀 Good luck and have fun! 🍀 🥀 Please like these kids raging all the time 🥀 😠 Dont ask me for admin or skips. 😠 Total stages: 69 (heh) tags:(ignore) jtoh,etoh,dco,ajpdco,tttajpdco,no jump,tower,atos,cscd,jtoh dco,pdco,eternal towers of hell,jukes,obby,obbey,obey,sigma,block,toa,tom,tower,stage,megafun obby,toa,tom,toz,tower of hell,tower of hecc,troll obb,troll is a tower, Troll is a pinning tower 2,tower of misery, tower of agony,skibidi,lol,toi,hardcore,impossible,possible,impossible obby,teamwork,amogus,troll,button,skateboard,adopt me, jtoh dco, the jtoh,etoh jumps per dco, the jtoh jump dco, the jtoh jump per difficulty chart obby

Last updated by the developer 1 Apr 2026, 10:19 UTC.

1
playing (measured 11 Aug 2026, 02:02 UTC)
610,273
lifetime visits
44%
liked (809 👍 / 1,040 👎)
843
favourites (1.4 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod Commands
600 R$
Vip Admin
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome159,447 · 100.0% win
U Won! · other4,468 · 0.00% win
Meet the Owner!! · other4,145 · 0.00% win
U beat the practice obby! · progression1,208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked24 August 2026 — 44 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3544no change
14 Aug 2026, 19:3144first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.