🔥EToH Jump Per Difficulty Chart Obby🔥
A Roblox experience owned by polish's studio_.
ObbyENTower of HellJump-basedDifficulty Chart
🔥EToH Jump Per Difficulty Chart Obby🔥 is an obby experience created on 2025-04-30. It has recorded 610,273 lifetime visits and 842 favorites. Currently, one user is playing. The experience holds a 44% like percentage. It features 69 stages ranging in difficulty. The description references a revamped version and various related tags.
Description (written by the developer; not a statement by this register)
PLAY THE REVAMPED VERSION, ITS FAR BETTER - TYPE IN "EToH Jump Revamped" IN ROBLOX SEARCH. 👀 Can you complete all the stages?? 👀 ⭐ Difficulties ranging from extremly easy to borderline human impossible! ⭐ 🤔 Can u find all the sectrets? 🤔 🍀 Good luck and have fun! 🍀 🥀 Please like these kids raging all the time 🥀 😠 Dont ask me for admin or skips. 😠 Total stages: 69 (heh) tags:(ignore) jtoh,etoh,dco,ajpdco,tttajpdco,no jump,tower,atos,cscd,jtoh dco,pdco,eternal towers of hell,jukes,obby,obbey,obey,sigma,block,toa,tom,tower,stage,megafun obby,toa,tom,toz,tower of hell,tower of hecc,troll obb,troll is a tower, Troll is a pinning tower 2,tower of misery, tower of agony,skibidi,lol,toi,hardcore,impossible,possible,impossible obby,teamwork,amogus,troll,button,skateboard,adopt me, jtoh dco, the jtoh,etoh jumps per dco, the jtoh jump dco, the jtoh jump per difficulty chart obby
Last updated by the developer 1 Apr 2026, 10:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:35 | 44 | no change |
| 14 Aug 2026, 19:31 | 44 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.