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[ LEGACY ] Water Pumping Incremental 2

[ LEGACY ] Water Pumping Incremental 2

A Roblox experience owned by Pipeline Studio.

SimulatorENincrementalidlereset layers

[ LEGACY ] Water Pumping Incremental 2 is a simulator experience created on 2025-04-30. The game has accumulated 1,221,140 lifetime visits and 32,788 favorites. It holds an 88% like percentage. Currently, zero users are playing the experience. The description notes this is a legacy version prior to a planned relaunch.

Description (written by the developer; not a statement by this register)

NOTE: This is the legacy version before the game gets relaunched in the near future! Welcome to Water Pumping Incremental 2! 💧 Stay near the Pump to Gain Water 💧 Perform Reset Layers to get Stronger 💪 Catch Fish to maximize your Boost 🐟 Reach the Top of the Leaderboards 🏆 Credits: @WaterGotLazy - Builder/Modeling @Cookiezi727 - Scripter @Z0bon67 - Balancing @ilphyto - UI & Scripting

Last updated by the developer 4 Mar 2026, 17:54 UTC.

0
playing (measured 10 Aug 2026, 18:05 UTC)
1,221,140
lifetime visits
88%
liked (4,272 👍 / 582 👎)
32,780
favourites (26.8 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
699 R$
More Stats
499 R$
Lucky
399 R$
Fast Fish
399 R$
VIP
279 R$
x2 Hidden Luck
249 R$
Faster Fruits
229 R$
Passive Finder
199 R$
More Water
129 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to WPI2! · welcome406,493 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.