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Judgment Sale - Tomorrow's Sorrow

Judgment Sale - Tomorrow's Sorrow

A Roblox experience owned by Projects by Racco.

ShooterENcombatprivate serverunfinished

Description (written by the developer; not a statement by this register)

This game is under develop so expect it to be unfinished and have glitches, MB! If you wanna play with friends you can create a Private Server so you can play along with only them :D! KEYS 1,2 - Weapons F - Mele Q - Combat Roll Shift - Sprint Left Click - Weapon Alt Shoot Good luck Employees!

Last updated by the developer 1 Jul 2026, 00:24 UTC.

0
playing (measured 21 Aug 2026, 14:02 UTC)
207
lifetime visits
92%
liked (11 👍 / 1 👎)
10
favourites (48.3 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation X
4,000 R$
Donation VII
1,500 R$
Supporter
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Badge · other70 · 0.00% win
Night Shift · progression34 · 0.00% win
Acid Trip · progression21 · 0.00% win
Doom n Boom · progression20 · 0.00% win
Tongue Twister · progression19 · 0.00% win
Killing the Killer · progression14 · 0.00% win
Contagious · social14 · 0.00% win
Fallen Angel · progression13 · 0.00% win
Murky Baptism · progression11 · 0.00% win
Karaoke’s Over · progression11 · 0.00% win
Better Run · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.