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Flood Escape: Adventure

Flood Escape: Adventure

A Roblox experience owned by FEA Team.

AdventureENparkourescape roomco-op

Description (written by the developer; not a statement by this register)

Escape the facility! Team up with a group of escapees to parkour, press buttons, use teamwork, navigate the room, and crack the code! Earn wins and points to purchase cosmetics, music and gear from the shop to use in your runs! With brand new mechanics and gimmicks, Flood Escape: Adventure brings a unique spin on the foundation laid by classic Flood Escape! Credits: https://devforum.roblox.com/t/-/4590704 Flood Escape: Adventure is a Flood Escape fangame set in an alternate universe and is not affiliated with Crazyblox Games.

Last updated by the developer 3 Aug 2026, 08:28 UTC.

0
playing (measured 14 Aug 2026, 18:01 UTC)
11,006
lifetime visits
96%
liked (140 👍 / 6 👎)
168
favourites (15.3 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Visitor · welcome1,308 · 100.0% win
Beginner · progression603 · 0.00% win
Improver · progression322 · 0.00% win
Challenger · progression216 · 0.00% win
Trainee · progression205 · 0.00% win
Escapee · progression22 · 0.00% win
Boundless · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

96989717 August 2026 — 98 % liked27 August 2026 — 98 % liked6 October 2026 — 98 % liked16 October 2026 — 97 % liked26 October 2026 — 97 % liked5 November 2026 — 96 % liked17 August 20265 November 2026
6 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 09:0796-1
26 Oct 2026, 09:0697no change
16 Oct 2026, 09:0597-1
6 Oct 2026, 09:0598no change
27 Aug 2026, 09:0298no change
17 Aug 2026, 09:0198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.