Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hatch a Bird

Hatch a Bird

A Roblox experience owned by Hatch & Grow Studios.

TycoonENpet simulationidle mechanicscollection

Hatch a Bird is a tycoon experience created on 2025-05-01. It has recorded 2,574,270 lifetime visits and 27,739 favorites. Currently, five users are playing. The game maintains a 98% like percentage. It supports desktop, mobile, console, and tablet platforms.

Description (written by the developer; not a statement by this register)

🐦 Welcome to Hatch a Bird! 🥚 👍 Like the game and join the group! How to Play: 🥚 Hatch birds from different eggs 🍽️ Feed birds to make them stronger and more valuable 🌦️ Watch for rare weather events to unlock powerful mutations 💰 Earn coins even while you’re offline 🪺 Unlock better eggs and collect legendary species 🚀 Upgrade your coop to allow for more birds 💻 Supports Desktop, Mobile, Console, and Tablet players!

Last updated by the developer 28 Jun 2026, 07:33 UTC.

5
playing (measured 10 Aug 2026, 16:08 UTC)
2,574,270
lifetime visits
98%
liked (20,164 👍 / 426 👎)
27,698
favourites (10.8 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:088first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ride Birds
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hatch a Bird · collection1,086,369 · 60.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:2298no change
13 Oct 2026, 07:2198no change
3 Oct 2026, 07:2098no change
23 Sept 2026, 07:2098no change
13 Sept 2026, 07:1998no change
3 Sept 2026, 07:1898no change
24 Aug 2026, 07:1698no change
14 Aug 2026, 07:1598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.