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Last Survivor: Z-Apocalypse Winter [ENDSCAPE]

Last Survivor: Z-Apocalypse Winter [ENDSCAPE]

A Roblox experience owned by Vyber.

SurvivalENzombie survivalpost-apocalypticbase building

Description (written by the developer; not a statement by this register)

Do you hear me, survivor? The world you knew is gone… but hope isn’t. Stay focused. Survive. I’ll guide you. - Mid-21st century: climate collapse, biological threats, and nuclear war reshaped everything. - Now: you’re on your own in a frozen, post-apocalyptic wasteland. Scavenge, build, trade, fight… or disappear. - Threats: zombies, radiation, and human forces still enforcing control. - New Mexico: a dystopian authority rising underground—controlling civilians, enforcing curfew, and exploiting survivors for labor and research. Will you survive… or fall like the others? We are actively recruiting authorities. Join us through the communication link in the description. Still under development. Early access.

Last updated by the developer 13 Aug 2026, 20:29 UTC.

0
playing (measured 14 Aug 2026, 06:30 UTC)
15,264
lifetime visits
82%
liked (49 👍 / 11 👎)
270
favourites (17.7 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
1,000 R$
AWP
800 R$
Remington 870
600 R$
X2 Stamina
500 R$
X2 Health
500 R$
AK-47
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arrived in the Postnuclear Winter! · welcome6,700 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.516 August 2026 — 81 % liked5 September 2026 — 81 % liked25 September 2026 — 82 % liked16 August 202625 September 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 18:1682+1
5 Sept 2026, 17:4981no change
16 Aug 2026, 17:3781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.