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(UPD1) Ordinary Roleplay Experience

(UPD1) Ordinary Roleplay Experience

A Roblox experience owned by Xenoverse!.

RoleplayENmedievalvillage managementchaos

Description (written by the developer; not a statement by this register)

Welcome To Ordinary Roleplay Experience, or for short ORE 🔥 📱💻🎮 Available for all devices! (MOBILE, PC, CONSOLE) ☁️ This game is still under development. Expect Bugs & Updates! [ INFO ] A chaotic experience where one rules and must decide over a village. 👑 rule as leader 🏛️ decide laws and tax 👮 arrest lawbreakers and put in jail ❤️‍🩹 heal players in the village 💥 steal from the village 📜 2.0.8 | Join our communication group for announcements, testing, and update logs [ CREDITS ] Xenofo - Owner of Xenoverse, Lead Developer Fwerryq - Project Manager, Game Design Tox1cvz - Team Manager BlindPawDoo - Lead Modeler Epm_i - Mapper daniloaaaaaaa11 - Mapper, Perfomance Hypernegic01 - Voice Actor Special Thanks to S_W008, m_4443, donik12344 and Game Testers Tags: roleplay, king, medieval, steal, grg, kill, rp, police, protect, attack, chaos, village life, civilization, fight, guard, 16+, niche game Game is inspired by generic roleplay gaem

Last updated by the developer 23 Jun 2026, 04:59 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
6,623
lifetime visits
75%
liked (57 👍 / 19 👎)
179
favourites (27.0 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% SALE] Council Member Pass
399 R$
[50% SALE] Royal Guard Pass
199 R$
[50% SALE] VIP Gamepass
149 R$
[50% SALE] Bigger Stomach
99 R$
[50% SALE] Guard Pass
99 R$
[50% SALE] Bigger Capacity
74 R$
[50% SALE] Doctor Pass
49 R$
[50% SALE] Bandit Pass
49 R$
[50% SALE] Civilian Pass
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

『Early Explorer』 · welcome3,196 · 0.00% win
『Newcomer』 · welcome3,193 · 0.00% win
『Settled In』 · progression613 · 0.00% win
『Partners in Chaos』 · social298 · 0.00% win
『The Vote Counts』 · social197 · 0.00% win
『Welcome Home』 · welcome142 · 0.00% win
『Deal of the Day』 · progression94 · 0.00% win
『Against the Crown』 · progression57 · 0.00% win
『Troublemaker』 · other51 · 0.00% win
『Untouchable Leader』 · progression2 · 0.00% win
『Lifesaver』 · progression0 · 0.00% win
『Bandit Hunter』 · progression0 · 0.00% win
??? · other0 · 0.00% win
『Law Keeper』 · progression0 · 0.00% win
『Blessed』 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7517 August 2026 — 75 % liked27 August 2026 — 75 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:2175no change
17 Aug 2026, 17:0775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.