Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Swing Ball

Swing Ball

A Roblox experience owned by game maeking.

SportsENcompetitivephysics-basedability-unlock

Description (written by the developer; not a statement by this register)

👋 Welcome to Swing Ball! !!! THIS GAME IS CONSTANTLY BEING WORKED ON, BUGS WILL BE GUARANTEED !!! - Challenge others with your skills and show whos the best baller! Be Careful though, your own ball has consequences!🏆 - Unlock new abilities and combine them to fit your playstyle, think through your moves and defeat your opponents! ⚔️ How well can YOU swing your BALL? 🫵❓ 🎮 Controls: - Q to Dash - F to use Ability 1 - E to use Ability 2 ^ Mobile support is currently being tweaked with, please be patient with us! 🛠️ Credits: - umbrxel - Lead Developer, Project Manager, Builder - Xanthys - Main Programmer, UI Designer ⭐ Special Thanks to: - dividedii - solrpanl

Last updated by the developer 23 Mar 2026, 13:55 UTC.

0
playing (measured 13 Aug 2026, 14:21 UTC)
4,872
lifetime visits
91%
liked (71 👍 / 7 👎)
59
favourites (12.1 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

p1
120,000 R$
2x Cash
199 R$
Custom Kill SFX
125 R$
Custom Ball Color
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Swing Ball · other1,946 · 66.7% win
2000 visits! · other78 · 0.00% win
Top Baller · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.