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GORILLA VS HUMANS

GORILLA VS HUMANS

A Roblox experience owned by Loxen Studios.

HorrorENhorde survivalasymmetric multiplayerchaos comedy

Description (written by the developer; not a statement by this register)

🦍 GORILLA VS HUMANS 🔥 🎲 One is randomly chosen... and becomes the GORILLA! 👥 Everyone else becomes HUMAN — ready to run, fight, and survive! ⚔️ The Gorilla has brute strength, speed, and pure rage. 🛡️ The Humans have courage, strategy, and... collective panic. ⏰ If time runs out and the Gorilla hasn't crushed them all... 🎉 HUMAN VICTORY! 💀 If the Gorilla wipes them out before time's up... 🏆 BEAST WINS! 🎮 Unlock skins 🌪️ Survive the chaos 🥇 Prove you're the last one standing 🚨 Warning: This game contains high levels of screaming, laughter, and ridiculous competitiveness. Play at your own risk.

Last updated by the developer 31 Aug 2025, 00:00 UTC.

0
playing (measured 18 Aug 2026, 00:02 UTC)
2,762
lifetime visits
78%
liked (14 👍 / 4 👎)
15
favourites (5.4 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 00:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
More Gorilla Chances
250 R$
Better Luck
250 R$
Double Bananas
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

787978.518 August 2026 — 79 % liked6 November 2026 — 78 % liked18 August 20266 November 2026
2 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 19:0378-1
18 Aug 2026, 12:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.