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🦍Gorilla vs Humans🧍

🦍Gorilla vs Humans🧍

A Roblox experience owned by 9to5 Games.

MinigamesENasymmetric multiplayergorilla themecoin economy

Gorilla vs Humans is a minigame experience created on 2025-05-01. It has accumulated 10,258,780 lifetime visits and 30,079 favorites. The title holds a 95% like percentage. Currently, zero users are playing. The game features one gorilla competing against multiple players using specific controls and unlockable items.

Description (written by the developer; not a statement by this register)

Welcome to Gorilla vs Humans! A new experience where one gorilla faces a bunch of players to see who comes out on top. 🦍 🧍 Find out once and for all if players can take down one gorilla 🧑 ⚔️ Try out new gorilla abilities and weapons 🏹 🪙 Earn coins to unlock new items 💫 Leave a like 👍 and favorite ⭐ for more Gorilla vs Humans content! Controls: Attack - M1/R2/Tap Gorilla Sprint - Control/Thumbstick/Button Like the game and join 9to5 Games for boosted gorilla chance and 1.5x coins multiplier! - https://www.roblox.com/communities/35937369/9to5-Games#!/about

Last updated by the developer 23 Dec 2025, 08:09 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
10,258,780
lifetime visits
95%
liked (71,712 👍 / 3,803 👎)
30,065
favourites (2.9 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
4,199 R$
Rocket Launcher
2,499 R$
Golden AK-47
999 R$
3X Gorilla Chance
299 R$
Human Banana
199 R$
Celebration Emote Pack
199 R$
Toxic Emote Pack
199 R$
Double Coins
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A · other6,727,930 · 100.0% win
LL · other6,727,005 · 100.0% win
I · other6,726,009 · 100.0% win
R · other6,724,936 · 100.0% win
O · other6,723,819 · 100.0% win
G · other6,722,504 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0895no change
23 Aug 2026, 20:0795no change
13 Aug 2026, 20:0695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.