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<< WYREXX // REINVIGORATED >>

<< WYREXX // REINVIGORATED >>

A Roblox experience owned by 《 WYREXX 》.

Fighting & PvPENPvPBoss FightOpen World

Description (written by the developer; not a statement by this register)

<< WYREXX // REINVIGORATED >> : A fast-paced, Open-world, PVP-Focused Take on the Original Star Glitcher concept. Fight Bosses, Other Players, NPCS, and Mechs (Coming Soon) with Multiple different Modes & Skins to choose from. Each mode has a different set of attacks, some are ground-based & some are air based. Ground-Based Modes are slower but are more precise with their movement with attacks which deal large chunks of damage. Air-Based Modes are faster and less precise with speedy attacks that fire fast, but deal less damage. Controls: [ Dash ]: Q / E (Use WASD to direct) [ Double Jump ]: Spacebar twice [ Ground Warp ]: "F" While in Air [ Switch ]: Number keys, 1 - 7. (M, N, B for Sub Modes) [ Interact ]: G [ Lock On ]: R (Cursor must be over a target) [ Boss Menu ]: K [ Settings ]: L [ Shop ]: J Join the Communications Server for progress updates. [ DISCLAIMER] This game was not made for profit, it was made simply for people to enjoy.

Last updated by the developer 26 Feb 2026, 22:50 UTC.

0
playing (measured 15 Aug 2026, 04:34 UTC)
2,141
lifetime visits
100%
liked (82 👍 / 0 👎)
78
favourites (36.4 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:340first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

10018 August 2026 — 100 % liked28 August 2026 — 100 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 20:08100no change
18 Aug 2026, 19:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.