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Buildsaken

Buildsaken

A Roblox experience owned by Plentitude.

HorrorENasymmetrical chasehorroralpha

Description (written by the developer; not a statement by this register)

2 OR MORE PLAYERS REQUIRED TO START THE GAME! Buildsaken/Vexation is in OPEN ALPHA which means there will be bugs, glitches, placeholders and unfinished things. If you find a bug or glitch please inform one of the developers in our communications. NOTHING is final and may be subject to change‼‼ NOTICE!!: this game has been DISCONTINUED and will recieve no further updates, a recode of this game is being worked on Inspired by Forsaken and other asymmetrical chase games. If you want to support us please consider liking the game!

Last updated by the developer 7 Jun 2026, 18:20 UTC.

0
playing (measured 12 Aug 2026, 04:51 UTC)
11,544
lifetime visits
83%
liked (73 👍 / 15 👎)
52
favourites (4.5 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alpha VIP
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester · other1,511 · 0.00% win
Welcome Back · welcome1,510 · 0.00% win
Safe for Now · progression471 · 0.00% win
One of Many · collection251 · 0.00% win
Leave Nothing Behind · progression242 · 0.00% win
Still Standing · progression142 · 0.00% win
Extermination · progression18 · 0.00% win
Limbo · progression8 · 0.00% win
Anathematization · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked26 August 2026 — 83 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:5283no change
16 Aug 2026, 21:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.