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[UPD] Prospecting! 💎

[UPD] Prospecting! 💎

A Roblox experience owned by Prospecting!.

SimulatorENgold panningmining simulationexploration

[UPD] Prospecting! 💎 is a simulator experience created on 2025-05-02. It currently has 5,168 players. The game has accumulated 254,701,637 lifetime visits, 445,014 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

Grab your pan and head to the river in Prospecting! — a relaxing gold-panning adventure! Search for gold, gems, and hidden treasures as you explore rivers, caves, and old mining sites. Upgrade your gear, discover secrets, and see if you can strike it rich! ⛏️ Pan for gold 💎 Discover rare gems 🤑 Use sluices to grind offline 🗺️ Explore new areas 🏆 Become the ultimate prospector! Enjoy the game? Remember to like (👍) and favourite (🌟)!

Last updated by the developer 29 Aug 2026, 14:16 UTC.

3,370
playing (measured 4 Sept 2026, 10:50 UTC)
258,944,782
lifetime visits
96%
liked (328,255 👍 / 12,167 👎)
455,249
favourites (1.8 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,1428,9496,045.53,37010 August 20264 September 2026
325 measurements spanning 25 days, net -1,549. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,271–9,820 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:503,370+90
4 Sept 2026, 09:503,280+81
4 Sept 2026, 08:503,199-60
4 Sept 2026, 07:503,259-143
4 Sept 2026, 06:503,402+20
4 Sept 2026, 05:503,382-77
4 Sept 2026, 04:503,459-193
4 Sept 2026, 03:503,652+112
4 Sept 2026, 02:503,540-69
4 Sept 2026, 01:503,609+70
4 Sept 2026, 00:503,539+174
3 Sept 2026, 23:503,365+123
3 Sept 2026, 22:503,242-8
3 Sept 2026, 21:503,250-135
3 Sept 2026, 20:503,385-163
3 Sept 2026, 19:503,548-178
3 Sept 2026, 18:503,726-79
3 Sept 2026, 17:503,805-18
3 Sept 2026, 16:503,823-253
3 Sept 2026, 15:504,076first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#29 Fun with friends

Growth

29473821 August 20264 September 2026
328 measurements spanning 14 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–50 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 328
Measured (UTC)Rank on Fun with friendsChange
4 Sept 2026, 11:2529no change
4 Sept 2026, 10:2529no change
4 Sept 2026, 09:2529no change
4 Sept 2026, 08:2529no change
4 Sept 2026, 07:2529no change
4 Sept 2026, 06:2529no change
4 Sept 2026, 05:2529no change
4 Sept 2026, 04:2529no change
4 Sept 2026, 03:2529no change
4 Sept 2026, 02:2529no change
4 Sept 2026, 01:2529no change
4 Sept 2026, 00:2529no change
3 Sept 2026, 23:2529no change
3 Sept 2026, 22:2529-2
3 Sept 2026, 21:2531no change
3 Sept 2026, 20:2531no change
3 Sept 2026, 19:2531no change
3 Sept 2026, 18:2531no change
3 Sept 2026, 17:2531no change
3 Sept 2026, 16:2531first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

2x Shards
599 R$
More Ring Slots
575 R$
Sell Anywhere
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Prospector · other34,837,953 · 49.9% win
Common Find · collection16,581,457 · 49.2% win
Uncommon Find · collection12,068,127 · 37.4% win
Rare Find · collection8,414,453 · 26.8% win
Epic Find · collection5,025,631 · 15.6% win
Legendary Find · collection2,713,921 · 7.6% win
Mythical Find · collection1,048,015 · 2.3% win
Exotic Find · collection288,170 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20264 September 2026
326 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 10:5096no change
4 Sept 2026, 09:5096no change
4 Sept 2026, 08:5096no change
4 Sept 2026, 07:5096no change
4 Sept 2026, 06:5096no change
4 Sept 2026, 05:5096no change
4 Sept 2026, 04:5096no change
4 Sept 2026, 03:5096no change
4 Sept 2026, 02:5096no change
4 Sept 2026, 01:5096no change
4 Sept 2026, 00:5096no change
3 Sept 2026, 23:5096no change
3 Sept 2026, 22:5096no change
3 Sept 2026, 21:5096no change
3 Sept 2026, 20:5096no change
3 Sept 2026, 19:5096no change
3 Sept 2026, 18:5096no change
3 Sept 2026, 17:5096no change
3 Sept 2026, 16:5096no change
3 Sept 2026, 15:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.