[Alpha] Where am I?
A Roblox experience owned by [AD] Alpha Devs.
HorrorENbackroomsliminal spacespsychological horror
Description (written by the developer; not a statement by this register)
🕳️ WHERE AM I? You wake up in a place that doesn’t feel real. No windows. No exit. Just buzzing lights, endless yellow walls, and something watching you. The air is heavy. The silence... unnatural. Every corner feels wrong. Every step echoes too loud. You're not alone you never were. This place shifts when you're not looking. Doors vanish. Hallways loop. And something is hunting you, hiding in the hum of the lights. This is not a dream. It's not a simulation. It’s a trap and the only way out is to go deeper. Do not trust what you see. Do not stop moving. Do not ask why. Just run. 👁️ Game developed by Studio Alpha Devs 💬 Join our community for updates, bug reports, and sneak peeks! 📢 We’re in alpha your feedback makes the game better Tags: Backrooms, horror, terror, liminal, liminal spaces, scp, maze, monsters, zombies, phantom, found footage, psychological horror, creepy, nightmare, multiplayer, survival, escape, level 0, the complex, roblox horror, alpha, analog horror
Last updated by the developer 11 May 2025, 14:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 07:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.