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[RELEASE!] 100 Men VS 1 Gorilla Tower

[RELEASE!] 100 Men VS 1 Gorilla Tower

A Roblox experience owned by [N:S] Nusaverse Studios.

ObbyENobbymultiplayer survivalgorilla theme

Description (written by the developer; not a statement by this register)

Can you survive the climb? In this intense obby challenge, 100 players race to the top of the Gorilla Tower while a rampaging gorilla tries to stop them! Dodge traps, leap across platforms, and stay one step ahead of the chaos. 💥 Epic multiplayer madness 🧗‍♂️ Challenging tower stages 🦍 Unpredictable gorilla attacks 🏆 Only the fastest and smartest will survive Climb or get crushed—will you be the last one standing? Group Link : https://www.roblox.com/communities/5337152/SKIBEEDEE-GAMES/#!/about -- Tags: tower, gorilla, gorilla tower, disappearing block, new fun tower, speedrun tower, hard tower, 100 men vs gorilla, 100 men, anomali, anomaly, brainrot 2025, troll is a pinning tower

Last updated by the developer 14 Dec 2025, 16:12 UTC.

0
playing (measured 11 Aug 2026, 00:37 UTC)
1,344
lifetime visits
70%
liked (7 👍 / 3 👎)
2
favourites (1.5 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
52,857 R$
Slap
40,000 R$
Gravity Coil
21,429 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game!!! · welcome1,168 · 0.00% win
You Won! · progression7 · 0.00% win
5 Wins! · progression2 · 0.00% win
10 Wins! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.